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All 264 audio Reviews


Apocalypse Apocalypse

Rated 4.5 / 5 stars

I like music and progression . Most people are not into these kind of vocals but I dig it cuz it reminds me oldschool techno .



Lying 0.7 Lying 0.7

Rated 4 / 5 stars

I gave 4 starts just because it made me smile .



snowblind snowblind

Rated 3 / 5 stars

I like it as ambient music but it is pretty long for something that is almost a loop so you should be adding more elements as it goes . Otherwise it could be 30 seconds track and it would make same impression

I would probably add another lair of pads because sounds dosen't feel dynamic .


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offed responds:

Yeah, that is a good point. I'll see what I can add in and some changes and tweaks I can make. Thank you for listening and thanks for the help!


Near my Remoteness Near my Remoteness

Rated 3.5 / 5 stars

I like it . Maybe the Vocals should be a little louder and softer in better quality if its possible .

Some strange sequencing here and there which seems out of place and distracting . I do have a soft spot for this kind of strange music though .

Not bad but could be a lot more polished .


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bluebooblue responds:

Thank you very much for your review!! She actually recorded her vocals with a laptop microphone because she couldn't come over to use my mic T_T but she worked her way around to make it sound good in her version, I tried as much as I could to clean it up a bit for this but I liked the way it sounds, I'm glad you liked it too! and of course, we have to polish more our skills everyday!
We will bring something better next time!


Confide(bootleg) Confide(bootleg)

Rated 3 / 5 stars

I am feeling the melody , its actually pretty cool .

However you should ramp it up slowly . It would be much better as 3 minute track with slow start, this being middle and ending is also missing .

It sounds very chill to me so you should give enough time for listener to get into it .

I wish it was overall less clustery and vibrant but I do like it .


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D-Chain responds:

i get where youre going with the clustery part. and thanks for the goods.
this is far from done actually. i am thinking to spent a LOT of time improving this piece because it simply needs all the wonderful attention it deserves.
yes, its middle, of course it is. thats the way i start all my projects ;)


Out There Out There

Rated 4.5 / 5 stars

Pretty solid build up for atmosphere . I can't say much I think you did a good job .



The Midnight Glades The Midnight Glades

Rated 3 / 5 stars

You holding notes a bit too long . IF you in game and you hear the same sound for like 30 seconds it will get irritating .

Make sure you utilize silence a bit . With ambient music sometimes you want to have pause instead of just holding noise entire time .

Also even though you don't need melody in ambient music you need to strive for something that people who didn't make your song can pick up on . If pads are too long it may be difficult to tell what theme of music is .

Good examples of ambient music can be found in SIlent HIll and Dino Crysis. Even ambient music has some kind of rhythm so you don't want to just hold pads all the time .


erlendflatin responds:

I appreciate your input, you make some good points ;)

But I would argue that it depends on the game, and certainly the listener, I myself would find music like this very immersive depending on the game. Some notes are held for very long, but it never takes long before something new is introduced along with it. This means that the held notes are used for harmony, sometimes creating dissonance that resolves by fading away rather than a abrupt stop, and you will never here the exact same thing for 30 seconds.

I think silence in this piece would disrupt the flow of the texture, it would have to be very subtle, and well managed.

Melody and rhythm are tools a composer can use to express something, along with timbre and harmony. Avoiding clear melody and rhythm, and focusing on enhancing harmony and timbre is a conscious choice to try and express the uncertainty and exploration of a new landscape. I am trying to evoke an atmospheric landscape through the music, replicating the indeterminacy found in nature, especially birdsong.

We seem to have very different tastes in music, but you are entitled your opinion, and I respect that. There is no one way to compose ambient music, this is just my way ;)


Inspiration Manifestation Inspiration Manifestation

Rated 4.5 / 5 stars

It has very industrial feel . You know it reminds upbeat techno music from Red Alert a bit and I am all over that kind of music . Actually some parts remind me play station 1 racing games .

Playing a lot of RTS lately ? I don't have anything constructive to say I think its pretty good for what it is .


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bdog705 responds:

like i said man i love frank klepacki, i listen to his music and it just makes me want to make the same thing that he's already made lol, thats why it might sound like some RA music

industrial is generally dubstep or electro mixed with metal, i don't see much metal in this but still
i always play RTS, mostly command and conquer though

thanks for the review man ^ _ ^


Space Daddy Space Daddy

Rated 3.5 / 5 stars

Whats with White noise? I am kinda digging it sound as horror music . Not so sure about hip hop .

Anyway if you were making a song for silent hill it would probably be ok . Still I think quality could be a lot better and even for horror music you don't want too much distortion .

Not sure how much of that white noise was intentional .


LastChamber responds:

Well when people would record there songs back in the 60s-90s the sound quality was pretty wack and I actually really like the feel of it, the distortion was meant for just not having it sound super repetitive as much as a lot of other songs I have listened to on here, I suppose its just an opinion based thought when I would say 90s hip hop sounds a bit better than most Hip Hop made in the present, thank you for the review tho (:


Haram Haram

Rated 3.5 / 5 stars

I like the sound but It felt like hole 2 minutes was building to something and never went there .

Personally I would try to get build out of the way in first 40-60 seconds and then it should get more complicated .

Unless you were trying to make something more ambient in which case it would work better.