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DjGubkafish

257 Audio Reviews

162 w/ Responses

I gave 4 starts just because it made me smile .

I like it as ambient music but it is pretty long for something that is almost a loop so you should be adding more elements as it goes . Otherwise it could be 30 seconds track and it would make same impression

I would probably add another lair of pads because sounds dosen't feel dynamic .

offed responds:

Yeah, that is a good point. I'll see what I can add in and some changes and tweaks I can make. Thank you for listening and thanks for the help!

I like it . Maybe the Vocals should be a little louder and softer in better quality if its possible .

Some strange sequencing here and there which seems out of place and distracting . I do have a soft spot for this kind of strange music though .

Not bad but could be a lot more polished .

bluebooblue responds:

Thank you very much for your review!! She actually recorded her vocals with a laptop microphone because she couldn't come over to use my mic T_T but she worked her way around to make it sound good in her version, I tried as much as I could to clean it up a bit for this but I liked the way it sounds, I'm glad you liked it too! and of course, we have to polish more our skills everyday!
We will bring something better next time!

Pretty solid build up for atmosphere . I can't say much I think you did a good job .

You holding notes a bit too long . IF you in game and you hear the same sound for like 30 seconds it will get irritating .

Make sure you utilize silence a bit . With ambient music sometimes you want to have pause instead of just holding noise entire time .

Also even though you don't need melody in ambient music you need to strive for something that people who didn't make your song can pick up on . If pads are too long it may be difficult to tell what theme of music is .

Good examples of ambient music can be found in SIlent HIll and Dino Crysis. Even ambient music has some kind of rhythm so you don't want to just hold pads all the time .

erlendflatin responds:

I appreciate your input, you make some good points ;)

But I would argue that it depends on the game, and certainly the listener, I myself would find music like this very immersive depending on the game. Some notes are held for very long, but it never takes long before something new is introduced along with it. This means that the held notes are used for harmony, sometimes creating dissonance that resolves by fading away rather than a abrupt stop, and you will never here the exact same thing for 30 seconds.

I think silence in this piece would disrupt the flow of the texture, it would have to be very subtle, and well managed.

Melody and rhythm are tools a composer can use to express something, along with timbre and harmony. Avoiding clear melody and rhythm, and focusing on enhancing harmony and timbre is a conscious choice to try and express the uncertainty and exploration of a new landscape. I am trying to evoke an atmospheric landscape through the music, replicating the indeterminacy found in nature, especially birdsong.

We seem to have very different tastes in music, but you are entitled your opinion, and I respect that. There is no one way to compose ambient music, this is just my way ;)

I like the sound but It felt like hole 2 minutes was building to something and never went there .

Personally I would try to get build out of the way in first 40-60 seconds and then it should get more complicated .

Unless you were trying to make something more ambient in which case it would work better.

I can't stand dubstep by itself but I got to say that with retro mix in its sounds pretty dope .

It has sort of video game feel and then modern analog . Interesting combo .

Nice job on using transitions with different effects its probably the best part .

N1nj4X responds:

Thank you :)

Joined on 12/11/13

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